Circuit Dominion

Solar Protocol and Void Core fight across a shifting 9×9 energy grid. Move like a board tactician, then settle captures in a real-time robot duel.

No remote assets. Original local visuals, Canvas fallbacks, and generated Web Audio.

Basic reload
Special
Duel Zone
Combat modifier
Basic reload
Special

Victory

Circuit Dominion: quick rules

Board

Select one robot, then choose a highlighted square. Moving onto an enemy starts a duel. Units cannot pass through blockers except Glitch Wraith, which may phase through one occupied square.

Win

Destroy the enemy Command Unit, or occupy every ⚡ Power Node at the end of your turn. The HUD warns when either side controls four.

Energy and Flux

Aligned grids grant +8% HP and damage. Hostile grids reduce damage by 6%. The 27 dashed Flux cells shift together Neutral → Light → Neutral → Dark after each full round.

Combat controls

Movement also controls facing. Solar / P1: WASD, Space/F attack, Left Shift special. Void / P2: Arrows, Enter or / attack, Right Shift special. Aim, commit, dodge, and use cover.

Nodes and commands

Node occupants repair 12% HP after their faction turn. Nodes charge up to three Command points each round. Spend them on Grid Lock, Field Repair, or Emergency Relay while your commander lives.

Board abilities

Pulse Medic repairs adjacent allies. Corruptor Bot damages and weakens adjacent enemies for their next two turns. These consume the turn.

Debug

` toggles debug overlay. H help, Esc pause duel, R restart match.

Debug