v0.2 · Controls Update
Solar Protocol and Void Core fight across a shifting 9×9 energy grid. Move like a board tactician, then settle captures in a real-time robot duel.
Keyboard, mouse, touch, or controller. Choose Combat Practice to get comfortable.
No remote assets. Original local visuals, Canvas fallbacks, and generated Web Audio.
Select one robot, then choose a highlighted square. Moving onto an enemy starts a duel. Units cannot pass through blockers except Glitch Wraith, which may phase through one occupied square.
Destroy the enemy Command Unit, or occupy every ⚡ Power Node at the end of your turn. The HUD warns when either side controls four.
Aligned grids grant +8% HP and damage. Hostile grids reduce damage by 6%. The 27 dashed Flux cells shift together Neutral → Light → Neutral → Dark after each full round.
Drag anywhere on MOVE to steer. Hold FIRE for repeated attacks with aim assist; drag on FIRE for manual aim while moving independently. Tap SPECIAL when ready. Release FIRE to return to aim assist. Practice from the title screen before playing a match.
Solar / P1: WASD move, Space/F fire, Left Shift special. Point in the arena to aim. Void / P2: Arrows move, Enter or / fire, Right Shift special. Without manual aim, firing tracks your opponent.
Left stick / D-pad moves. Right stick aims. Hold A / RT to fire; X / LB uses your special. Start pauses in combat or opens actions on the board. On menus and the board, use D-pad + A to confirm and B to go back. In Help, D-pad scrolls; A/B closes. Press a button to connect; a second controller controls P2.
Node occupants repair 12% HP after their faction turn. Nodes charge up to three Command points each round. Spend them on Grid Lock, Field Repair, or Emergency Relay while your commander lives.
Pulse Medic repairs adjacent allies. Corruptor Bot damages and weakens adjacent enemies for their next two turns. These consume the turn.
` toggles debug overlay. H help, Esc pause duel, R restart match.